Recongising that there is no good reason to support more than one calendar management solution (especially since Simple Calendar does a MUCH better job of that than about-time) and that it benefits the community to have modules play nicely together I've decided to switch about-time to use the Simple Calendar module for calendar and time management.
Notes:

This is an enhancement module.  From their docs "When the module is enabled a pseudo clock is started on the GM's client. Each other client receives time updates from the GM's client whenever the GM changes the clock."

Active Auras will propagate Active Effects that are labeled as auras onto nearby tokens. The distance and targeting of the aura are both configurable. Any @ fields from DAE will be correctly parsed before being applied to the effected token. Macros from DAE will fire once when applied and once when removed
Notes:

This Auras module actually has some auto interactivity.  Your use may vary.  Token Auras is just visual if you just want visual.

Module to change the image of the pause icon shown when the game is paused, to make your UI just that little more unique.
Notes:

If you want to add a little customizations to your game table, this is a nice touch.

This module will show a moveable window that can adjust the HP of the currently selected tokens. As well as healing them to full, or setting their status to dead.
Notes:

A quick DM tool for dealing with PLayer/Creature Health.

Auto-Rotate is a FoundryVTT module which allows tokens to automatically rotate based on triggers such as movement, targeting, etc.
Notes:

This provides a great token experience where the token automatically rotates to face given directions based on movement or triggers.

Make container management easy for your players.
Notes:

You can set an actor as a container, but also adds drag and drop, along with a few other things.

A module to improve roofs
Notes:

This module is a must for multilevel maps.

Changes [X ago] to a time stamp on the chat messages
Notes:

If you prefer to see the actual time, this is a nice option.

A customisable color picker with a built-in opacity (alpha) slider for use as a library in Foundry VTT.
Notes:

This is another helper module and your usage may vary.

Every GM needs gadgets to keep their game safe from dastardly players up to no good!
Notes:

This halts some of the trickerary away from your players or just basically tighten down security of some things.

Compendium Folders adds a nested folder structure to organize your compendiums, and to organize contents of a compendium.
Notes:

Why isn't this in Core?  If you have anything as content or anything where you have to scroll through items, this is a must.

Gives you the ability to hide your cursor on the tabletop individually, instead of only being able to hide it for everyone or no one.
Notes:

The option to turn your cursor on and off is nice but this takes it one step further and customizes this option.

This module allows GM users to create simple animations accompanied by a curtain drop.
Notes:

A "fade to black" or scene transition.  Take your game to movie quality.

Allows a user to setup custom CSS rules in a world
Notes:

If you have a bunch of modules installed and need to fix some CSS or you want to custom a few things, this is great to have.  You can also use this to add CSS to your Journals!

Integrate your dndbeyond.com content: Characters, Spells, Items, Monsters, Adventures, Encounters, Classes, and Races. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!)
Notes:

This basically allows you to have all your D&D Beyond content and characters to be imported to your Foundry.  If you have spent any money on D & D Beyond this is a must!

For D&D5e. When changes are made via the character sheet, a log will be made in chat.
Notes:

Do you ever think that your players might be doing some trickery to their character, maybe they are making they are, maybe they aren't, but this will help you identify those things.

DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
Notes:

A convenient module for effects and to take care of a number of things for you.

DFreds Droppables is a FoundryVTT module which allows you to drag and drop an entire folder of tokens or journal entries onto the canvas.
Notes:

Drag and drop, drag and drop a whole folder, Yes Please!

DFreds Effects Panel is a FoundryVTT module that adds a panel of active effects for the selected token.
Notes:

This expands the effects that are in Core and has some needed additions.

This module for Foundry VTT adds the ability to show a 3D dice simulation when a roll is made.
Notes:

The module for all those dice gremlins!

This module adds a dice tray below the chat message area and turns the d20 icon near the chat prompt into a clickable link that opens up a new dice calculator dialog.
Notes:

Click buttons to roll dice, there is nothing wrong with this!

aims to enhance the Drag Ruler module for use with the DnD5e system. This includes tokens being able to easily and quickly change between their different types of movement speed (swimming, flying, burrowing, and climbing) and an 'automatic' movement setting to streamline your encounter setups.
Notes:

This is a great ruler addition.  there is no more "I think it is 30 feet if I go this path...?"

Gotchas:

There is a codependency on Drag Ruler.  They have to be installed together.

This module adds an additional NPC sheet with simplistic styling similar to that of DNDBeyond.com or official source books.
Notes:

This provides you another sheet look.  Your use might vary.

This module shows a ruler when you drag a token or measurement template to inform you how far you've dragged it from its start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed.
Notes:

This is a great ruler addition.  there is no more "I think it is 30 feet if I go this path...?"

Gotchas:

There is a codependency on DnD5e Drag Ruler Integration.  They have to be installed together.

DAE adds some features to core Active Effects.
Notes:

This is one of those helper modules that you may or may not need.

Gotchas:

Always search for Dynamic Active Effects as separate terms but the initials should always be dae.

This module provides ability to create simple polls via Chat Log.
Notes:

Simple way to add polls to your game.

Create foundry elements from external sources.
Notes:

This really should be in Core Foundry, but this is a must have module for copying and pasting or just importing content into Journals or other places in Foundry.

FXMaster provides various types of effects.
Notes:

A great module for overlay effects.  One of those finishing touches to apply to your maps.

Roll Group Initiative from the Combat Tracker
Notes:

A module to save you time and roll for the group instead of asking each player to roll.  Sometimes speed and convenience is just better.

In D&D 5e system, roll skill or ability checks or saving throws for an entire group of tokens at one time. Per page 175 of the PHB: "If at least half the group succeeds, the whole group succeeds."
Notes:

You can use this with just a few clicks, or you can keep asking your players to roll individually, you choose which one is easier for you.

A simple module for showing estimated health level of an enemy on mouseover, similar to Baldur's Gate games. Comes with a wide array of options to customize its behavior.
Notes:

A cool little module that adds visuals and text to indicate the estimated health of a monster/creature.  Your use may vary.

Gotchas:

Generally it has been a spoken:

  • Has not taken any damage
  • Has taken damage
  • Pretty damaged/Still standing
  • Dead

And this module can save that extra speech with visuals.

This module allows sanitizing public GM rolls by hiding formulas and breakdowns from players, showing just the total instead. It can also hide private GM rolls from players entirely.
Notes:

This is the equivalent of the DM rolling behind their screen at the table, but completely silent!

A simple module that enables users to configure what Foundry UI they would like to have shown on the screen. The GM can also override what UI connecting players are allowed to see. One common use case for this is when a screen is being used to just broadcast the map and much of the onscreen UI is not needed.
Notes:

This provides the DM some control of what UI the players use and see.  It also allows the DM to help with turning things on and off to their liking.

Automatically sorts all actors' items (inventory, features, and spells) alphabetically (within each category).
Notes:

A nice little module to do some needed sorting.

Gotchas:

This module currently only supports the DnD5e System.

Inline Table Rolls allows DMs and players to execute inline rolls on tables within chat messages. This is useful for your loot and encounter tables. Inline Table Rolls is also system agnostic.
Notes:

This is one of those modules that you don't realize you need but is useful.  It is also one of those modules that should really be in the Core Foundry.

Have you ever wished you could represent items in your scenes? A pile of items, something to interact with - or perhaps chests whose appearance changes depending on what happens to it, whether it's open, closed, full, or empty. Do you want an easy way to split loot between players? Do you want easy to use merchants with great UIs? Then you need Item Piles!
Notes:

This is a a basic but a must have if you want to drop loot and have your players share and "loot" through it.

Music packs from the talented composer Ivan Duch containing over 100 tracks and ambient sound effects!
Notes:

This is a nice Free pack of music.  Ivan makes some great music.

Gotchas:

To get even more music, and have a Spotify account, there are some great tracks available from Ivan.

Enhance visibility for the GM and players, with transparent FOW and visible tokens for the GM only.
Notes:

This is one of those modules that you may or may not use.  Sometimes you just need to control the fog a little.

Gotchas:

Some interactions with other modules and v10 may have caused some frustrations, but it is hard to tell if it is this module or the combination of modules.  It is most likely the combination of modules.

LMRTFY is a module to let Game Masters request rolls from their players. This can help avoid questions like "where do I click again?" or maybe simply to request a roll without the other players knowing about it.
Notes:

This is a great little module to help you help your players help move the game along.  It also allows for private request for rolls.

Create maps with multiple vertical levels
Notes:

This is the be all module to build multilevel maps.  It is very powerful and takes some time to get used to, but when it comes together with other modules, the experience is priceless.

Gotchas:

The learning curve is a little steep at the beginning, but once you get the hang of it and use it often enough, the sky is the limit, literally (or is that figuratively?)

A library for leverage and synchronize the creation/update/delete of Active Effects .
Notes:

Ultimately a support module and is a dependency of some modules, it does offer some effects and the ability to code your own.

Library for Foundry VTT which provides package developers with a simple way to modify core Foundry VTT code, while reducing the likelihood of conflict with other packages.
Notes:

This is primarily a dependency module, install it first so you don't have to deal with the "...do you want to install..."

A module for searching and editing multiple placeables (Tokens, Tiles, Lights, Notes, etc.) at the same time.
Notes:

Being able to select and edit a whole group of something is just nice to do sometimes.  There are more options, but being able to do things in mass always helps.

Summary: We have made a massive character art and creature collection (550k and growing) that is completely free, searchable and integrated directly into Foundry's FilePicker with a built in token creation tool.
Notes:

This is a nice resource using AI to randomly generate portraits, creatures, and scenes.

Gotchas:

The questionable use of AI generated artwork from copyrighted artwork is walking a grey line.  As of December 2022 it is big news and use at your own risk if you make anything public.

Midi-qol provides combat automation with almost all features being optional.
Notes:

This module is another must have module, but the number of options and configs can be a little daunting.  Though then you have this working to your liking, it is a Reorx send!

Check your module list for compatibility with the latest major version of Foundry VTT.
Notes:

This was more important when updating from V9 to V10, but this is a nice tool to quickly verify and see if things are all good or if you might have problems.

Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can.
Notes:

Using this mainly when it comes to multilevel maps, but there are so many cool things to do with these little triggers.  As the description says, you have a lot of options!

This is an enhanced version of the journal. It allows for multiple types of journal entries, and adds increased functionality such as searching, private notes, bookmarks, and tabs.
Notes:

Foundry's v10 improvement to Journals was nice, but this just puts the icing on the cake!

A module to change the look and feel of a lot of little things within Foundry. And added a handful of things to help with Automation.
Notes:

This is one of the nicest modules and comes highly recommended by a lot of people.  It cleans up and adds so many little details to things that it makes the experience that much better.

A module that lets you view and edit player settings, as well as keeping your own settings in sync between different browsers
Notes:

Running Foundry on Oracle Cloud this allows multiple computers and browsers to sync settings.  With hosting in the cloud, you are free to use what ever device you want, you are not locked to the local machine running Foundry and with that, this module allows you to keep your settings in sync.  This also allows you to set and sync your players settings o "if the screw them up" you are able to quickly fix things or get back to a stable state.

This module is to provide some pre-generated shops for DnD5e that work with Monks Enhanced Journals.
Notes:

Need some quick shops? Monk has you covered!

Player tokens on the current scene are automatically added and removed from this bar.
Notes:

The basic setup is nice, but changing a few things can give you an onscreen quick view of how your players are doing.  It also provides some quick actions that would otherwise take many more clicks to achieve.

Allows you to add and remove token statuses on multiple tokens at once. When adding a status to a token, that status will be added to all currently selected tokens. Similarly, when removing a status from a token, that status will be removed from all currently selected tokens.
Notes:

This is a time saver when having to apply one or more statuses to multiple or selected tokens. Time Saver!

This module adds the possibility to quickly alter the look of your tiles. Whether it is a trap that has now sprung or a tree that has suddenly grown fruit, or a trap door that apparently had some stairs underneath.
Notes:

It is amazing that this is not a core Foundry functionality with tokens, and being able to basically "flip" from one tile to another.

This module generates NPCs taking the given CR as reference, using a complex mathematical algorithm.
Notes:

This is a time saver in creating NPCs.  It has a bunch of generators in in that you could be hard pressed to ever getting two NPCs alike.  If you need to build NPCs, and don't want to spend a bunch of time on them, this is the module to get!

Gotchas:

This is a PAID module, but $10 has saved so much time in creating flushed out NPCs it has been well worth it.

A quick overview about the players that have tokens placed on the currently active scene.
Notes:

This is a nice little tool for DMs that don't have or don't want to memorize all the simple stats, wealth, languages, and other things.  To quickly look at the group as a whole with some lists and totals is extremely convenient.

Automatic Patrol Routes for NPCs
Notes:

This is super cool to automate movement of NPCs, and giving players the sense of urgency or "stick to the shadows!"

Lighting Drawings and Vision Limitation.
Notes:

This module "fixes" or "makes better" the core Foundry vision, but where it really improves things is in multilevel maps.

Talk to others using a language you can speak and scrambles text you can't understand, into several fantasy scripts.
Notes:

This is a nice little bonus chat option to add a little spice to the chat.  It can get out of hand in the wrong players hands, but can also help players remember that they don't know what other players or creatures are saying.

When trying to render a sheet window that is already opened, maximize it and bring it in front of other sheets (instead of doing nothing).
Notes:

This is one of those modules, "Wait what, this is not in the core? It should be!"  It is surprising that the default functionality is do nothing if it is already open.  It should make that clicked on item to be active.

Design your encounters by positioning and configuring Hostile tokens, then save the tokens into a Quick Encounter Journal Entry, marked with a single Map Note on the Scene which only you the DM see (similar to the Encounter ability in Fantasy Grounds).
Notes:

A great way to pre-build your encounters with drag and drop to create and deploy.  If you spend the time pre-game to create the encounters, then it is a time saver in-game.  No more, "...ok drag these two minions, and the boss, oh crap I forgot the mage, ah dang it was three minions..."

A small module for quickly adjusting the scale of things.
Notes:

This has two uses, one to quickly to scale something on the fly and it is useful in multilevel maps. (as a quick and dirty)

Adds the ability to create Random Encounters for Scenes.
Notes:

This is super nice to quickly create your random encounters, and then with a click or two you have that random encounter on your scene. (and to use that random encounter again!)

This module adds a tool for quickly selecting a random target. Once activated it will list all tokens in the current scene grouped by type where you can pre-select which tokens are eligible for the random selection.
Notes:

This is a really nice module to take the guess work out of "Am I targeting this character too much?" or "Am I being random enough?"  This also allows you to fudge the randomness, but don't tell your players!

This is a system-agnostic module that a GM can use with the built-in methods to create chat cards with buttons for players (or the GM) to click.
Notes:

This is a helpful tool to keep your players on task and to quickly provide them a way to "roll" something if they may have forgotten how to.

This is a module intended for module authors to use as a dependency.
Notes:

Another dependency module.  You should install this first with other dependency modules so you don't get the "Do you want to install..."

Simple Calendar is the ultimate timekeeping module for FoundryVTT that works with all game systems!
Notes:

This is not a mandatory module, but the uses and functionality are vast and can be useful if it is needed in your game.  It is an enrichment tool, so your use might vary.

This module adds a secondary inventory list on an actor, where a GM can place loot. Simply open the interface and drag items, folders, or entire tables in.
Notes:

Having a simple loot list is sometimes what you need to get by.  This just simply works.

Gotchas:

There are other more advanced options out there for loot, but when you need a simple one, this is the one to use.

This mod has no options. Typically chat portrait mods have hundreds or even thousands of lines of code, and can be hard to fix when they break. This mod has ~50 lines of code and is trivial to keep up-to-date.
Notes:

LOL, keeping it that simple is often times the best solution!

Formerly known as 'Playlist Down', this module adds some small visual tweaks to Foundry's UI.
Notes:

These small tweaks really should be part of the Core Foundry setup or as Core options in Foundry.

A small module for displaying and controlling the current time of day.
Notes:

This is an "extra" module, but if you use it correctly it stops the questions of "What time is it?" and "How much time has passed?"  There is also a nice little benefit, if you set it up correctly it can also control the lighting of a map.

A library for simplifying working with foundries sockets. This module does not have any user facing features. You only need to install it if one of the modules you use lists it as a dependency.
Notes:

Strictly a dependency module.

Gotchas:

You might want to install this first just so you don't get any pop-ups "do you want to install..."

A small modification that allows you to present the story in the game as an open book. Inspired by the storyteller from Pathfinder: Kingmaker
Notes:

A nice option to use to present text and images to players in a book/storyteller format.  Your use will vary.

This module provides a minimal UI view with automated camera work, ideal for streaming or recording games, without all the GM clutter that running a game entails.
Notes:

If you are streaming your game or using a digital table, this is perfect.  If need be, you can also share this view if the party is split or there is some experience going on that not all the players are included in.

Gotchas:

Make sure you get the User and Permissions correct.

This module provides a free and ever growing collection of Fantasy and Sci-Fi music for the Foundry Virtual Tabletop community provided by Tabletop RPG Music.
Notes:

Music is just that added touch.  To quote Findlay Crawford (Billy Connoly) in an episode of Columbo; 'Murder with too many notes.'  "But when music for the movies is done as it ought to be, you never remember it.  But you do recall what it depicts."  This goes the same for your game, it is just supposed to be there and when done correctly, it fills the voids that you didn't know that were there.

Tidy5e Sheet is an alternate Actor Sheet for the dnd5e Game System aimed at creating a cleaner user interface. It replaces the default Character Sheet, NPC and vehicles sheet and alters the item sheet.
Notes:

This is a helpful "sheet" and is ultimately a nice finishing touch to any of the Sheets.  It has a well thought out look and feel.  The functionality and placement gives it that feel of the standard paper character sheet.

Scroll, rotate, and repeat tiles over time. Parallaxia is not getting a v10 update anytime soon (possibly never) so here is a replacement
Notes:

Not a heavily used module, but with Parallaxia not getting updated for V10 or later, this is a nice replacement.

Gotchas:

Not every map is going to need this, your usage may very.

This module populates a floating HUD, showing common actions for a controllable token.
Notes:

If there was a limit of only one module, this would be the one!  This makes actions, rolls, checks, spells, what spells you have left, what actions you have left and so much more; oh so easy and smooth as butter.

Gotchas:

This should be standard in Foundry, it is that good!

Attach anything(even other tokens and their attached elements aswell) to tokens, so that they move when the token moves and rotate/move when the token rotates. Resizing the base token will also resize all attached elements.
Notes:

This also goes along with multilevel maps, but it so much more than that.  The ability to "attach" things together and then basically manage one is extremely helpful.

Gotchas:

The gotcha, forgetting what you attached to the thing you are messing with.  Not that it is difficult to un-attach, it is a gotcha.

A module for configuring token auras. Auras are visual only, but should work in any system and can be used as a basis to build more advanced features on top of. The module adds configuration options for up to two auras to the token configuration dialog, and additional auras can be added programmatically, with no limit.
Notes:

Useful is you need visual auras.  It would be nice if they functioned, but having that visual reminder is nice.  Your usage may vary. Check out Active-Auras if you want some auto effects.

Add visual effects to templates, drawings, tokens and tiles. The special effects can be animated. Token Magic FX comes with a compendium of macros for each effect, easily modifiable to suit your needs.
Notes:

This adds the needed effects that add the special "digital show" to your game.

Gotchas:

There is so much to this module.  The possibilities are so vast and deep, it is amazing, but can be time consuming.

With Token Says, make tokens speak dialog or audio based on in game actions.
Notes:

This is one of those sprinkles and cherry on top modules.  It just adds a nice finishing touch to the user experience.

Gotchas:

Too have all these nice little saying or audio clips are super easy to setup and use, but it takes time to setup all those things.  A detailed DM that pours hours and hours into each of their sessions will enjoy this module, but only put the time into this module if your players really appreciate it.

Easly manage the Z-Index of tokens
Notes:

This is little module helps with having multilevel maps.

Allows Importing Dungeondraft, DungeonFog or Arkenforge export files into FoundryVTT.
Notes:

Very useful when using a mapping software that will export to the Universal Battlemap.

Gotchas:

Just not, that not all stuff imports the way you would expect.  But it says a tremendous amount of time to do the import instead of manually doing everything.

A very tiny module that displays players' latency next to their name.
Notes:

This is step one to see how your users are connecting.  When users have bad connections, this should be helpful to start with.  It is not the be all, but when you see latency increase, you know something is going on and possibly be proactive about your next actions.

Give a vertical dimension to your walls.
Notes:

This is one of many modules needed to have proper multilevel maps.

Gotchas:

Check out the videos here: https://www.youtube.com/@Baileywiki

This module provide various bits of functionality to help automate the Wild Magic Surge feat.
Notes:

This is only needed if you have a player or more using Wild Magic.

FoundryVTT module to change zooming and panning through the mouse or a touchpad. It has several settings, which can be toggled individually and stored locally (per client).
Notes:

From their description: "When zooming in and out, the camera will stay focused on the cursor, like in many other applications."  This right here is just a nice have.

The problem: The order of tokens on a scene is local to each user so people don't always see the same situation if tokens are overlapping. When the GM or someone else clicks on a token to control it, it pops to the top of the stack of tokens for them, but remains where it is on everyone else's screen. The solution: zSync fixes this by sending a message to everyone viewing the same scene when someone takes control of a token, to make it pop to the top of the stack of tokens on EVERYONE'S screen.
Notes:

Another one of those, "Why doesn't the core have this option?"  This should be in Core!

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