This is an enhancement module. From their docs "When the module is enabled a pseudo clock is started on the GM's client. Each other client receives time updates from the GM's client whenever the GM changes the clock."
This Auras module actually has some auto interactivity. Your use may vary. Token Auras is just visual if you just want visual.
If you want to add a little customizations to your game table, this is a nice touch.
A quick DM tool for dealing with PLayer/Creature Health.
This provides a great token experience where the token automatically rotates to face given directions based on movement or triggers.
This halts some of the trickerary away from your players or just basically tighten down security of some things.
Why isn't this in Core? If you have anything as content or anything where you have to scroll through items, this is a must.
The option to turn your cursor on and off is nice but this takes it one step further and customizes this option.
If you have a bunch of modules installed and need to fix some CSS or you want to custom a few things, this is great to have. You can also use this to add CSS to your Journals!
This basically allows you to have all your D&D Beyond content and characters to be imported to your Foundry. If you have spent any money on D & D Beyond this is a must!
Do you ever think that your players might be doing some trickery to their character, maybe they are making they are, maybe they aren't, but this will help you identify those things.
A convenient module for effects and to take care of a number of things for you.
The module for all those dice gremlins!
Click buttons to roll dice, there is nothing wrong with this!
This is a great ruler addition. there is no more "I think it is 30 feet if I go this path...?"
There is a codependency on Drag Ruler. They have to be installed together.
This provides you another sheet look. Your use might vary.
This is a great ruler addition. there is no more "I think it is 30 feet if I go this path...?"
There is a codependency on DnD5e Drag Ruler Integration. They have to be installed together.
This is one of those helper modules that you may or may not need.
Always search for Dynamic Active Effects as separate terms but the initials should always be dae.
Simple way to add polls to your game.
This really should be in Core Foundry, but this is a must have module for copying and pasting or just importing content into Journals or other places in Foundry.
A module to save you time and roll for the group instead of asking each player to roll. Sometimes speed and convenience is just better.
You can use this with just a few clicks, or you can keep asking your players to roll individually, you choose which one is easier for you.
A cool little module that adds visuals and text to indicate the estimated health of a monster/creature. Your use may vary.
Generally it has been a spoken:
And this module can save that extra speech with visuals.
This is the equivalent of the DM rolling behind their screen at the table, but completely silent!
This provides the DM some control of what UI the players use and see. It also allows the DM to help with turning things on and off to their liking.
A nice little module to do some needed sorting.
This module currently only supports the DnD5e System.
This is one of those modules that you don't realize you need but is useful. It is also one of those modules that should really be in the Core Foundry.
This is a a basic but a must have if you want to drop loot and have your players share and "loot" through it.
This is a nice Free pack of music. Ivan makes some great music.
To get even more music, and have a Spotify account, there are some great tracks available from Ivan.
This is one of those modules that you may or may not use. Sometimes you just need to control the fog a little.
Some interactions with other modules and v10 may have caused some frustrations, but it is hard to tell if it is this module or the combination of modules. It is most likely the combination of modules.
This is a great little module to help you help your players help move the game along. It also allows for private request for rolls.
This is the be all module to build multilevel maps. It is very powerful and takes some time to get used to, but when it comes together with other modules, the experience is priceless.
The learning curve is a little steep at the beginning, but once you get the hang of it and use it often enough, the sky is the limit, literally (or is that figuratively?)
Ultimately a support module and is a dependency of some modules, it does offer some effects and the ability to code your own.
This is primarily a dependency module, install it first so you don't have to deal with the "...do you want to install..."
Being able to select and edit a whole group of something is just nice to do sometimes. There are more options, but being able to do things in mass always helps.
This is a nice resource using AI to randomly generate portraits, creatures, and scenes.
The questionable use of AI generated artwork from copyrighted artwork is walking a grey line. As of December 2022 it is big news and use at your own risk if you make anything public.
This module is another must have module, but the number of options and configs can be a little daunting. Though then you have this working to your liking, it is a Reorx send!
This was more important when updating from V9 to V10, but this is a nice tool to quickly verify and see if things are all good or if you might have problems.
Using this mainly when it comes to multilevel maps, but there are so many cool things to do with these little triggers. As the description says, you have a lot of options!
Foundry's v10 improvement to Journals was nice, but this just puts the icing on the cake!
This is one of the nicest modules and comes highly recommended by a lot of people. It cleans up and adds so many little details to things that it makes the experience that much better.
Running Foundry on Oracle Cloud this allows multiple computers and browsers to sync settings. With hosting in the cloud, you are free to use what ever device you want, you are not locked to the local machine running Foundry and with that, this module allows you to keep your settings in sync. This also allows you to set and sync your players settings o "if the screw them up" you are able to quickly fix things or get back to a stable state.
The basic setup is nice, but changing a few things can give you an onscreen quick view of how your players are doing. It also provides some quick actions that would otherwise take many more clicks to achieve.
This is a time saver when having to apply one or more statuses to multiple or selected tokens. Time Saver!
It is amazing that this is not a core Foundry functionality with tokens, and being able to basically "flip" from one tile to another.
This is a time saver in creating NPCs. It has a bunch of generators in in that you could be hard pressed to ever getting two NPCs alike. If you need to build NPCs, and don't want to spend a bunch of time on them, this is the module to get!
This is a PAID module, but $10 has saved so much time in creating flushed out NPCs it has been well worth it.
This is a nice little tool for DMs that don't have or don't want to memorize all the simple stats, wealth, languages, and other things. To quickly look at the group as a whole with some lists and totals is extremely convenient.
This is a nice little bonus chat option to add a little spice to the chat. It can get out of hand in the wrong players hands, but can also help players remember that they don't know what other players or creatures are saying.
This is one of those modules, "Wait what, this is not in the core? It should be!" It is surprising that the default functionality is do nothing if it is already open. It should make that clicked on item to be active.
A great way to pre-build your encounters with drag and drop to create and deploy. If you spend the time pre-game to create the encounters, then it is a time saver in-game. No more, "...ok drag these two minions, and the boss, oh crap I forgot the mage, ah dang it was three minions..."
This is super nice to quickly create your random encounters, and then with a click or two you have that random encounter on your scene. (and to use that random encounter again!)
This is a really nice module to take the guess work out of "Am I targeting this character too much?" or "Am I being random enough?" This also allows you to fudge the randomness, but don't tell your players!
This is a helpful tool to keep your players on task and to quickly provide them a way to "roll" something if they may have forgotten how to.
Another dependency module. You should install this first with other dependency modules so you don't get the "Do you want to install..."
This is not a mandatory module, but the uses and functionality are vast and can be useful if it is needed in your game. It is an enrichment tool, so your use might vary.
Having a simple loot list is sometimes what you need to get by. This just simply works.
There are other more advanced options out there for loot, but when you need a simple one, this is the one to use.
LOL, keeping it that simple is often times the best solution!
This is an "extra" module, but if you use it correctly it stops the questions of "What time is it?" and "How much time has passed?" There is also a nice little benefit, if you set it up correctly it can also control the lighting of a map.
Strictly a dependency module.
You might want to install this first just so you don't get any pop-ups "do you want to install..."
A nice option to use to present text and images to players in a book/storyteller format. Your use will vary.
If you are streaming your game or using a digital table, this is perfect. If need be, you can also share this view if the party is split or there is some experience going on that not all the players are included in.
Make sure you get the User and Permissions correct.
Music is just that added touch. To quote Findlay Crawford (Billy Connoly) in an episode of Columbo; 'Murder with too many notes.' "But when music for the movies is done as it ought to be, you never remember it. But you do recall what it depicts." This goes the same for your game, it is just supposed to be there and when done correctly, it fills the voids that you didn't know that were there.
This is a helpful "sheet" and is ultimately a nice finishing touch to any of the Sheets. It has a well thought out look and feel. The functionality and placement gives it that feel of the standard paper character sheet.
Not a heavily used module, but with Parallaxia not getting updated for V10 or later, this is a nice replacement.
Not every map is going to need this, your usage may very.
If there was a limit of only one module, this would be the one! This makes actions, rolls, checks, spells, what spells you have left, what actions you have left and so much more; oh so easy and smooth as butter.
This should be standard in Foundry, it is that good!
This also goes along with multilevel maps, but it so much more than that. The ability to "attach" things together and then basically manage one is extremely helpful.
The gotcha, forgetting what you attached to the thing you are messing with. Not that it is difficult to un-attach, it is a gotcha.
Useful is you need visual auras. It would be nice if they functioned, but having that visual reminder is nice. Your usage may vary. Check out Active-Auras if you want some auto effects.
This adds the needed effects that add the special "digital show" to your game.
There is so much to this module. The possibilities are so vast and deep, it is amazing, but can be time consuming.
This is one of those sprinkles and cherry on top modules. It just adds a nice finishing touch to the user experience.
Too have all these nice little saying or audio clips are super easy to setup and use, but it takes time to setup all those things. A detailed DM that pours hours and hours into each of their sessions will enjoy this module, but only put the time into this module if your players really appreciate it.
Very useful when using a mapping software that will export to the Universal Battlemap.
Just not, that not all stuff imports the way you would expect. But it says a tremendous amount of time to do the import instead of manually doing everything.
This is step one to see how your users are connecting. When users have bad connections, this should be helpful to start with. It is not the be all, but when you see latency increase, you know something is going on and possibly be proactive about your next actions.
From their description: "When zooming in and out, the camera will stay focused on the cursor, like in many other applications." This right here is just a nice have.
Another one of those, "Why doesn't the core have this option?" This should be in Core!